Ticket to Ride looks more like what most people think of when they think about board games. It’s got a big colourful board for everyone to sit around and lots of little trains for each player. But there are no dice, and once again, no one is eliminated before the end of the game (are you spotting a theme here?).

Ticket to Ride is actually a bit like Rummy – the aim of the game is to collect sets of coloured card by either drawing them from the top of a deck, or from a display of face up cards. Take the face up ones and you’re letting other players know what you want, but if you take the face down cards, you might not get what you need.

Players use their sets of cards to claim train routes between cities (there are Europe and North America versions), which score them points. But most routes can only be claimed once, so if someone else has already taken the route you need, you’ll have to find another way around.

The new idea that Ticket to Ride introduces is secret missions – players are dealt Ticket cards that will score them points if they manage to connect the two cities on the Ticket, but lose them points if they fail. No-one knows what the other players Tickets are only revealed at the end of the game. Like Carcassonne, someone who seems to be a long way behind could catch up and take the lead at the end of the game.

A game of Ticket to Ride takes about an hour, and it can be played by 2 – 5 players.